The Revolutionary Evolution of Super Mario 64
Introduction: For the past few days, I have replayed the game Super Mario 64 on my Nintendo Switch. At the time when this game came out in 1996, it was revolutionary for Mario games because of its new 3D format. Given that the game is turning 28 this year in 2024, I decided it is a good time to dissect this game through my own observations. This will be done through my personal opinions under certain categories that feel relevant. I personally have been a long fan of Nintendo Mario games, and looking back on a game I fondly remember playing as a kid, I believe will be quite refreshing.
Game Title: Super Mario 64 Publisher: Nintendo
Year: 1996 ESRB Rating: E for everyone
Platforms: The Nintendo 64 (Original 1996) Genre: 3D Platformer
The iQue Player (Chinese port 1996 1997 2003)
Wii and Wii U (Virtual Console 2015)
Nintendo DS (Remake 2004)
Nintendo Switch (Included with Super Mario 3D All-Stars 2020)
Audio: Audio is a complicated topic. Before writing this, I researched how others feel about it. Since some areas in the game, like outside the castle, have no music, it can seem unsettling to some. I usually focus on gameplay, so I didn't notice this until someone else mentioned it. The community is split between finding the audio nostalgic or eerie. I rather like the sound design; it's iconic of its time, and I can identify every noise in the game. There's a variety of sound effects, and the music perfectly sets each level. Many sounds were creatively sourced, like the baby penguin's steps sounding like a car horn. From Bowser's sinister music to the iconic Bob-omb level tune, I find it unforgettable. However, the sound design can be annoyingly repetitive at times, such as when the baby penguin won't stop yelling as you return it to its mother.
Controls: The controls adapted well to the new 3D format, and the creators did a great job with what they had. However, no game has made me want to bash my head through a wall more. Characters sometimes fall off platforms as if everything is made of ice, and certain controls can be janky and unreliable. While it was challenging to create effective controls for this format, the frustration is a lot to handle, especially at harder levels. The camera controls are the most aggravating, often seeming like the game doesn't want you to see what you're doing. Despite this, the variety of moves is impressive, and discovering new jumps is exciting. Figuring out the controls can be fun, but their reliability is a significant downside.
Story: The story is a standard Mario game story. Princess Peach is taken by Bowser and we play as Mario to defeat him. The new aspect of this story is collecting stars to unlock levels and doors. Which does make the game feel different and exciting. Trying to collect every star is difficult but addictive. Other than being repetitive like every other Mario game, I would say the story is very simple to understand for engagement, and the addictive nature of each level makes you always want to play more.
Level Design: The level design in this 3D realm is amazing, showcasing the creators' creativity. The levels are well-made and unique, but the wonky controls can make some platforms challenging. Each level's mechanics are varied, keeping gameplay fresh and exciting. Finding secret spaces and courses, whether intentionally or by accident, is rewarding and fun. Puzzle levels make you feel clever, and difficult platforming levels make you feel skilled. The randomness of the levels is both exciting and disorienting, making you question if they belong to the same game. The creators address this with a creative, Alice in Wonderland-inspired painting mechanic. Levels feature puzzles, platforms, bosses, enemies, or randomness, with a learning curve that gets steeper. For instance, you enter each course by jumping into a painting in the castle. In the Wet-Dry World course, you can only get to certain areas by raising the water level. However, no matter what I did I couldn't raise the water to the highest level. Apparently, the only way to achieve the highest water level is by jumping really high into the painting. This mechanic is not used at any other time in the game. It took me way too long to figure that out. The level design is very creative but can also be quite convoluted.
Recommendation: I would definitely recommend this game to others. It was practically my most favorite game from my childhood. The nostalgia is palpable. Although today people might be put off by the graphics, this game is a true classic and that should shine through anyone's initial negative thoughts. If you want to curl up with a simple yet addictive game after a long day, then this game is perfect for you. I know, because that's exactly what it is to me. So matter what happens in life, I'll always have Mario to save the day.
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